Building a Jump Freighter Posted: 2011-08-24 | Author: Blake | Filed under: industry | Tags: anshar, freighter, invention, obelisk, t2 | 24 Comments *Warning* Eve Industry Speak Ahead! Also, it is jump freighters who relied on cynos for space trucking, so the new cyno type is for them, but it can only be fit by industrials, blockade runners, and deep space transports (not frigates). When you get to the delivery station/citadel, you realize you don’t have docking rights. Use these when warping gate-to-gate empty, as they’ll increase speed, and people are less likely to bother trying to gank you when you’re empty. This is a very common question, and one that doesn’t have a definitive answer. They’re all perfectly serviceable, so if you prefer one, that’s fine. The first is obviously a healthy margin between the buy and sell values. There’s a few things you’re looking for that makes a good product for seeding. They are faster and more agile, with a larger capacitor. Evasive Maneuvering 5 – If you haven’t flown a freighter before, they are SLOOOOW. The procedure is to duel your webbing alt from your freighter pilot (who should have auto-reject invitations on), then get your webbing ship within range, ideally before decloaking the freighter. There’s 2 options when you bump. Park them in a station with a bunch of liquid ozone and spare cynos, and they’ll be able to cyno forever. We've united our forces and resources to bring EVE-BAZAAR.COM to life, in order to offer the most affordable prices in EVE. the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. Which specialty you prefer is up to you, they all see regular use. Freighters are pretty straight forward station to station giant haulers as I understand them, but JF is the goal. In this case it’s the value you’d buy it for (even if this is the sell value) in the station you’re buying it, and the sell value you can get in the destination system. The second link covers the theory behind creating a perfect station cyno, so if you want to make your own from scratch, read that. Since contracts are a pain to put up and update, the competition is a lot slower, and usually once people put up a contract at a certain price, they’ll leave it there. EM/Thermal/Explosive/Kinetic Armor Compensation 4 – This is of particular importance for Arks, but useful overall. So I caved and signed up an alt account for myself, with the goal of making a market/trading/hauling character. Join us for chat in Discord https://discord.gg/0a0q2XvVmkMrMus3 Discord is a new chat and voice application that may replace Teamspeak. Edited by: Xtreem on 17/01/2009 07:53:49 the jump freighter is the only jump capable cap ship that can both use gates in empire hi sec and jump! I wouldn’t even start flying a JF until it’s at least 4, and it should be 5 as soon as possible. Below are the procedures for delivering contracts from the jump freight queue. Emergency Cynos (E-Cynos) are what saves your ass when someone tries to gank you. Contracts to kickout stations are dangerous as well. Because of the difficulty of holding point while being concorded constantly in high-highsec, JFs aren’t targeted nearly as frequently as normal freighters. You want to find something that you can import and then turn around and sell it rather quickly. What modules are those? I heard if you get bumped as long as you stay in warp you’ll automatically warp out after 3 minutes? I really enjoy hauling. Now, I'm a proponent of ganking and other criminal activity in EVE, but I will still let you know how risky it is to do this without proper strategies. Then make sure you chastise yourself for not making a proper cyno, now you know why you take the time to make a proper cyno. With a JF, you should be lighting your e-cyno and jumping out at the first sign of trouble. Can Jump Freighters go in high secs? Stairway to Heaven – an EVE Economy Saga; 24.12.2013 The Konrakas Chronicle; Ships. Hi there, With Trinity we introduced "Jump Freighters", ships designed to be the ultimate low security and 0.0 transport ships. Deadspace A-Type Adaptive Nano Platings are great as well, not too expensive, and strictly better than t2. There is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout space relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad. Make sure when calculating whether a run’s reward is worth it that you take into account the fuel costs, both for your JF and for the cynos. They shrink your cargo, and significantly increase your structure HP. An active Jump Activation Cooldown preventing is indicated by a red timer: Jump Fatigue accumulates with every jump after the jump activation cooldown has been calculated. If you read the whole thing, I apologize, but hopefully the information was helpful. Make sure you go to the Table view on Price History and check the Orders and Quantity. Avoid any contracts to kickout stations if possible. Once you set up the first contract, click the 4 lines at the bottom left of the contract window, and choose Copy Contract. On top of this you need seed money either for contract collaterals or market seeding capital. Capitals have four characteristics: 1. Jump drives allow for rapid movement and deployment of both subcapital and supercapital ships, and are commonly used for defensive, offensive, and industrial purposes. I heard I should keep my JF docked in the first highsec system and use a freighter for the rest of the highsec jumps? Usually this means a contract that’s going to a player-owned station, though citadels are also used for this. Personally I fly an Ark. Usually this is catalysts, taloses, or bombers. It all depends on what you use the JF for though. Yet that was the accomplishment enjoyed by Ataryx between 1 and 3 February, following his ganks of a 31b Nomad on 27 January and a 25b Anshar on 1 February. Jump freighters are currently the largest class of tech II vessel in EVE Online. As far as which JF to get, they all have their advantages and disadvantages. Hauling is so boring! First of all, spam dock until you’re sure you’re out of docking range. Inertial Stabilizers – These reduce your align time significantly. Whenever you’re warping your JF, you should have a minimum of 1 cyno character undocked with either a cyno already lit, or a cyno able to be lit at a moment’s notice. They can’t be subcontracted, so when you accept the contract, the only way to deal with it is to direct-trade the package to your JF pilot at the origin and then back at the destination. 3. It’s particularly great for your highsec exit because you can pretty much ignore Tiky Mikk-style ganks, which I’ll go over below. Implants aren’t required, but they are a help, so if your JF pilot is pretty much just being a JF pilot, this is a worthy investment. The initial idea was to make them like the n This can really be a pain if your contracting alt can’t fly travelceptors and the destination is deep in nullsec. NO EXCEPTIONS. They reduce the amount of jump fuel you consume from jumping. In fact, Ataryx logged twelve solo jump freighter kills during the month of January. It also has the slowest align time/speed, and the second lowest EHP. Contents[show] Overview Assault Ships Battlecruisers Battleships Black Ops Capital Industrial Ships Carriers Command Ships Covert Ops Cruisers Destroyers Dreadnoughts Electronic Attack Ships Exhumers Freighters Frigates Heavy Assault Ships Heavy Interdictors Industrial Ships Interceptors Interdictors Jump Freighters Logistics Marauders Mining Barges Recon Ships Rookie Ships … If you’re reading this, it’s probably because you’re interested in owning/flying a Jump Freighter. If they drop point on you even for a second, you cyno out and are safe. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. Finally, jump freighters are big shiny gank targets in high-sec. Jump Freighters can also hold way more cargo then a carrier can, and iirc are a lot more fuel efficient to move the same amount of cargo. Plus if you’re doing a JF trip, then you aren’t going to be hauling more than the JF can hold anyways. Contract seeding is where you import things and put them up on contract. If you have all these trained up, you’re a solid JF pilot. We do not sell their intellectual property but merely the time we spent acquiring … Then the percentage of collateral rewards you for the additional risk of carrying higher value goods. Jump Freighters are T2 freighters. Jump freighters are the latest generation of freighter. Caldari. All jump capable ships require someone in the target system to light a cyno in order to use their jump drive. also keep in mind your skills will affect how far it can fly. I like the high tank with Adaptive Nano Platings for the highsec leg of my trips, and I also just think it looks the coolest, especially with the Cold Iron skin. What he does is he sits cynos in popular JF highsec exit systems, and then drops his super on unsuspecting JFs when they undock to warp to highsec. Jump Freighters 4 – Technically only level 1 is required for Jump Freighters, but it increases your hull and shield/armor (depending on JF) hp by 10%, and more importantly, reduces fuel consumption by 10%. All capital ships, Jump Freighters, and Black Ops Battleships have built-in jump drives. The benefit of this is that you can usually use a higher markup since you’re eliminating some of the hassle for the customer. If you’re ever outside docking range in lowsec or nullsec, and you aren’t in warp to/landing on a highsec gate, you’re likely doing it wrong. There are no blueprint originals available for them, and so they must be invented. 2. But I'm interested in how they traverse the high and low/null sec borders, where the gate camps are most likely to be present. The obvious goal is to buy low and sell high. D&D Beyond Often you’ll find items that have great margins, but only a few units move every day, or even less. It’s also not as consistently active as things like ratting or mining, where you pretty much want to be at the computer paying attention to it (even on a low level) most of the time. It’s also relaxing and relatively low-effort, meaning you can easily do it while watching tv, playing other games, doing other things in eve, etc. Most of the JFs that die in highsec die because they either didn’t have an e-cyno, or weren’t in an npc corp and died to wardeccers. There’s a few different modules you’ll want to have with you at all times: Cargo Expanders – A no brainer. This doesnt disrupt the system as it is set for combat ships, so that crowd should be happy. Without expanders, JFs are ~165k m3, with expanders they’re ~350k m3. Don’t bother with faction inertial stabs, inertial stabs don’t get used nearly as often as the rest, and the increase from faction isn’t really that important for JFs. Fitting bulkheads and having slave implants can potentially make them miscalculate and not bring enough damage, but don’t count on this. Like crazy slow. All of these things are visible from Dotlan, so that’s what you should be using primarily. But before I start my character down this course, I want to know what my ultimate goal is going to be. How much you can make depends a lot on how you use it, but market seeding and courier contracts can make quite substantial money. It’s important to remember that when you jump to a cyno, just like warping to an object, you land at a point off the target. Giveways will happen on Dec. 15, 18, 21, 24, 28, ... until I run out of SKINs. Hosted by Freighters. This is something CCP talked about adding, but they never actually did. That’s it! Am I right in thinking that the restrictions on Jump drives in high sec refer to Cyno's. This depends on what exactly you’re seeding or your courier rates, but in general market seeding generally makes a higher percentage based on investment. Nomad. Everything you ever wanted to know about Jump Freighters And probably more than you wanted to know. This gives you handy pictures for good cyno spots on any NPC station in high/low/null. News. If you’re hauling ~160k m3 back to Jita, you can’t fit bulkheads, but you can still fit these to get more tank. Most people are probably familiar with Jump Fatigue by now, but I’ll go over the basics. Jump drive. There’s a very small number of reasons someone might do this, and most of them include poses, but if you aren’t absolutely sure you know what you’re doing, you should think twice. Anshar (with Gallente Freighter IV and Jump Drive Calibration I) Ark (with Amarr Freighter IV and Jump Drive Calibration I) Nomad (with Minmatar Freighter IV and Jump Drive Calibration I) Rhea (with Caldari Freighter IV and Jump Drive Calibration I) This is where after you undock from a station at a midpoint or highsec exit, enemies undock a bunch of dreads behind you, immediately siege them, then as you bump outside of docking range, they blap you. You can actually calculate how much fuel you’ll save with these and decide if it’s worth it to you to invest in the super blingy ones. Jump Drive Economizers – These are big modules at 3500 m3 apiece, but worth it. At least as of now (22 Feb 2017) you can be bumped indefinitely. Assembled containers are a big annoyance. Just hope nobody who would do anything about it saw it happen, otherwise you’re likely going to lose your JF. With your slow speed, it can take several minutes for you to reach the docking range at sub-warp velocities, at which time you are extremely vulnerable to attack. Only Jump Freighters and Black Ops can use both jump drives and regular gates. The first is a Station Cyno Placement Guide. Jump Fatigue accumulates with every jump after the jump activation cooldown has been calculated. You can use the below calculator to calculate exactly how much fatigue you’ll build up, as well as play with wait periods to figure out how to make your trips most efficient. Without further ado, let’s get into it. It’s probably not often that the same player has not one but two of zKillboard’s six most valuable kills for a given week – solo.. If you don’t have an e-cyno, you’re just a tankier slightly faster freighter, and freighters are easily gankable. Courier contracts are going to make a smaller percentage, however you don’t have to wait for things to sell on the market, so the turnaround time is way faster. If any supers cyno in, immediately dock up. The basic procedure for moving a JF is super simple. When you have over 100k hp, a 5% increase is a lot. You should equip these whenever you are jumping and your cargo fits within the smaller cargo space, because then you consume less fuel, and thus make more money. Can't use stargates. All you have to do for a chance to win is login! Cynosural Fields are the beacons that jump drives lock on to to jump from system to system. http://wiki.eveuniversity.org/Jump_Drives_and_Cynosural_Fields, http://dl.eve-files.com/media/1312/Station_Cyno_Placement_Guide.pdf, https://eve-marketdata.com/trade_route.php, https://eve-marketdata.com/stock_station.php, Aion Cleric guide to Infinity Shard/ Katamalize/ Hyperion, EVE Guide for Newbies Everything You Need To Know, Perfect Station Cynos: A guide to using “bookmarks in space” for 100% perfect cyno positioning on stations. This requires fuel, and has a limit measured in light years. You might only make 2% instead of 20%, but you make that 2% in less than an hour where the 20% would take a few days. They require the field generator itself which is a highslot module, and they require Liquid Ozone as fuel. The basic concept is that a station has a docking radius, outside of which you can’t dock. To celebrate zKillboard's addition to the Eve Online Partnership Program, we are celebrating by giving out several Astero Scope Syndication YC122 SKINs! I don’t know a ton about market seeding, since I’ve focused mostly on courier contracts, however I can go over the basics. This is the point where you enter full-on panic mode. Initiate warp on the freighter, lock up the freighter on the webber, apply webs, and bam, the freighter kicks into warp. Boring is subjective. This will open up a new contract, with all the same details automatically filled in. So the ideal station cyno will land you within docking range without bumping the station 100% of the time. Make sure to look at the killboard, see how many JFs have been killed there, see what groups are active in the area, and try to avoid using the default systems when you put in your route to dotlan, because that’s where people will assume you’ll jump next. I see people ask questions about JFs from time to time both ingame and on reddit, so I wrote a guide, covering everything from skills/fits to how to avoid different types of ganks and how to make money with them. You can use sites like Eve-Central or Eve-MarketData for initial research to find profitable trades. The Dotlan Jump Planner is the standard tool for planning a jump freighter route. In their panic, they don’t do this fast enough, so they die. They’ll bring suicide scram ships to point you, then bump you with a machariel and bring in a gank fleet. If you have to go a few jumps through 0.5, that’s not great. Hi everyone, Im sorry if this is in the wrong thread topic area, first time ive posted on the forum, But I have a question, since I want to by a Freighter soon, I was wondering if I should get a Jump Freighter (Ark) or just the Regular Freighter (Providence) Heres some Questions, 1. Because the freighters top speed has been cut by 90% you will allmost instantly jump away. If you use bulkheads a lot, these would be a useful investment, but not as much as expanders. The first is that the JF pilot underestimates the amount of alpha a Super can do (they can alpha a JF), and the second is the JF clicked “Jump” on the gate, and thus has to ctrl+space before they can dock back up. OK for this you need an alt or a friend with a web. Now start the warp sequence with the freighter. Finally, jump freighters are big shiny gank targets in high-sec. You can also see fuel usage. Jump Drive Calibration 5 – Technically only level 1 is required, but this increases your jump range by 2LY per level, so this should absolutely be the first skill you get to 5. Nomad. This means that while the ship has around one third of the cargo capacity, it is capable of jumping between systems without the use of stargates. Remember to account for taxes/broker fees/fuel when calculating your profits, some things won’t be worth importing since the margins will be too small. So how do you not die? How you handle these contracts is up to you, or the directives of the hauling group you work for, but they’re all problems to be aware of. With a freighter, once you get bumped you’re effectively dead. It also consumes the most fuel, making it more expensive to run. Independently of that, most Standup Modules and Modifications … Freighters are for High Sec - They carry WAYYYYYY more than Jump Freighters as most of a Jump Freighters cargo hold is taken up by it's jump engine. Freighter フレイター。超大型輸送艦。 初期値で400,000m3、最大で1,000,000m3オーバーという文字通りケタ違いのカーゴホールドを持つ船。 キャピタルクラスの船だがジャンプドライブは持たず、機動性能は鈍重この上ない。 All JF Pilots must join the "PushJF" mailing list … You can also do this from the assets tab, so the alt doesn’t need to be in the same station as the contracts they’re accepting. Ascendancies are more expensive and make you warp faster, which means faster trips back into highsec, which is nice for efficiency. We do not sell their intellectual property but merely the time we spent acquiring the ISK and/or item(s), then getting them to you. Unfortunately Jump freighters are too expensive, slow, fragile and problematic to use in hostile situations so the carrier is still the primary means of deep space logistical operations. Thursday, December 31, 2015 at 8:00 PM – 1:00 AM EST. Once you accept a contract (or contracts), right click the package(s) and Create a contract on them. Every jump freighter, like every freighter, has a particular specialty. I like the feeling of being a cog in a vast machine, knowing that my work enabled other people to do whatever else they were doing. Generally the least likely to be ganked due to it’s high ehp. Highsec exits are a little more tricky. https://eve.fandom.com/wiki/Category:Jump_Freighters?oldid=7825. Minmatar Jump Freighter. I don’t really know, I started writing and there ended up being a lot of things I wanted to cover. Also remember your JF is big, so account for the size of your JF as well when figuring out how far from the station you have to be to avoid bumping. Use Instant Dock bookmarks - As a freighter, one of your most vulnerable moments is when you jump to a station, and land outside the docking radius. Купить корабль очень просто, достаточно прибыть на станцию Jita 4-4 и получить через трейд или контракт (уточните в коментарии способ доставки). All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. Add new page. My goal is to go over everything you need to know to get started and fly safely. Beware of any public contracts to sov-null stations or citadels. If the margins are solid and the volume is there, but there’s already a ton of it on the market, then importing will require you to compete with more people, meaning the prices will likely fall between when you buy it and when you eventually sell the last unit. I can’t overstate how important this is. The Rhea has the largest cargohold, but is the slowest and consumes the most fuel. Jump Freighters. I think this idea was propogated by freighter gankers who wanted to discourage the use of JFs in highsec, and perpetuated by people who don’t know any better yet. The Range tool is also quite useful if you’re trying to see whether you can reach nearby systems to where you want to go, or to see all the in-range systems in a region.. Jump Freighters; Jump Freighters. Most potent on the Ark, but still useful for other JFs, because they increase your tank without decreasing your cargo or align time. View all items in Jump Freighters. That’ll save you a lot of copy-pasting. You need to get a certain amount of speed before the webs will work, since you need to be going fast enough to warp with your reduced maximum speed after the webs. Second most EHP, second fastest align/speed, third biggest cargo, and second lowest fuel consumption. After what feels like an unholy amount of ISK being drained from your wallet, you’ve finally purchased your last remaining high-grade Ascendancy implant! The amount you make also depends on how much you’re investing, what you’re doing, and how active you are, but ~6 billion per month is readily attainable for active pilots. They'd require so many minerals to built that the material waste would be much larger without being built from capital components. This is particularly problematic when it comes to webbing off of a station undock for example, where rather than decloaking at 0.0m/s you’re decelerating and aligning to a gate, which can cause problems with webbing. Buy + Add to cart; Anshar. Kickout stations are dangerous for anyone, doubly so for JFs. Rhea (Caldari Jump Freighter) Caldari Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to agility per level Jump Freighters Skill Bonus: 10% bonus to shield, armor and hull hitpoints and 10% reduction in jump fuel need per level This character can just sit in Jita and hold a pool of isk to cover collateral. Adaptive Nano Platings – These increase your armor resistances. Eve Business Insider takes an look at the class of ships called Jump Freighters and their use in the universe of New Eden. Some people get a JF without any cyno alts. Mechanics/Hull Upgrades/Shield Management 5 – These all increase the related hp bar by 5% per level. If you have to go deep enough into highsec that you won’t be in range of any of your existing cynos, then move them. Jump freighters are the latest generation of freighter. If you’re looking at something and it’s already seeded at under Jita value, you likely can’t make much money on it, if any. The Jump Freighters skill allows a pilot to fly advanced Jump Freighters. This is Tiky Mikk. How do you handle doing something so boring so much? The main change however, is a large portion of the cargo bay has been taken over by a capital class jump drive, the … The new forums are live. Jump Fuel Conservation 4 – Not technically required, but reduces fuel consumption by 10%, so absolutely get it to 4. Then this post may be for you, in it we take a look at each of the Jump Freighters (Anshar, Ark, Nomad and Rhea) and see how they are effected by the different modules they can be fitted with. For a while, he was the only one doing ganks like this, but now he’s got copycats. Not that it doesn’t happen. 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Overview Amarr Caldari Gallente Minmatar and resources to bring EVE-BAZAAR.COM to life, in order offer... A station has a docking radius, outside of which you ’ ll lose money to fuel.! %, so absolutely get it to 4 work out ranges etc hp bar by 5 % is! To a cyno in order to use their jump capable Freighters that other corporations saw the inherent value. Get, they all see regular use fuel Conservation 4 – not technically,. Can import and when ass when someone tries to gank in highsec, which you re. The hour ll save you a lot of copy-pasting them miscalculate and not bring enough damage but. So difficult to gank you a docking radius, outside of which you can import then! Logged twelve solo jump freighter, like every freighter, once you get to the rule, the ark pretty. ( уточните в коментарии способ доставки ) now ( 22 Feb 2017 you. And are safe, ships designed to be expensive hull, fits, and slowest!